Raven Software heeft wederom een patch voor Call of Duty: Warzone vrijgegeven waarin de DMR nog verder generft is. Daarnaast is de stim glitch opnieuw verwijderd.
Afgelopen weekend merkte een flink aantal spelers op dat de stim glitch weer terug was van weggeweest en die waren al niet te spreken over hoe de game ‘onspeelbaar’ werd door de nogal krachtige DMR. Ontwikkelaar Raven Software heeft opnieuw geluisterd naar alle klachten en een nieuwe patch uitgebracht.
Tevens zijn er nog een aantal zaken aangepakt in Warzone. De patchnotes lees je hieronder:
𝐁𝐥𝐮𝐞𝐩𝐫𝐢𝐧𝐭s
𝐆𝐚𝐥𝐥𝐚𝐧𝐭𝐫𝐲 (𝐌𝐚𝐜-𝟏𝟎)
– All stats updated to match base Mac-10𝐖𝐞𝐚𝐩𝐨𝐧𝐬
𝐃𝐌𝐑 𝟏𝟒
• Bullet penetration reduced from sniper to AR
• Damage falloff ranges decreased
– 55 damage before / 48 damage after 750 units (down 70% from 2500 units)• Recoil increased
– Increased moderately for second and third bullet
– Increased slightly for subsequent bullets• Locational damage multipliers adjusted
– Headshot now does less than 100 damage after 750 units
– Lower torso reduced from 1.1 to 1.01 (~8%)𝐓𝐲𝐩𝐞 𝟔𝟑
• Bullet penetration reduced from sniper to AR
• Damage falloff ranges decreased
– 60 damage before / 45 damage after 900 units (down 55% from 2000 units)𝐁𝐮𝐫𝐬𝐭 𝐏𝐢𝐬𝐭𝐨𝐥
• Max damage reduced from 45 to 40 (~11%)
𝐀𝐭𝐭𝐚𝐜𝐡𝐦𝐞𝐧𝐭𝐬
𝐃𝐌𝐑 𝟏𝟒
• Front Grip
– Vertical recoil reduction removed
– Horizontal recoil reduction increased from 20% to 30%• Field Agent Foregrip
– Vertical recoil reduction decreased from 35% to 25%
– Horizontal recoil reduction increased from 35% to 30%𝐓𝐲𝐩𝐞 𝟔𝟑
• Front Grip
– Vertical recoil reduction removed
– Horizontal recoil reduction increased from 20% to 30%• Spetsnaz Ergonomic Grip
– Vertical recoil reduction decreased from 45% to 30%
– Horizontal recoil reduction decreased from 45% to 40%𝐁𝐮𝐫𝐬𝐭 𝐏𝐢𝐬𝐭𝐨𝐥
• Akimbo
– All location damage multipliers set to 1𝐓𝐚𝐜𝐭𝐢𝐜𝐚𝐥 𝐄𝐪𝐮𝐢𝐩𝐦𝐞𝐧𝐭
• Player no longer gets infinite tactical equipment (Stim) when dropping their weapons while cooking a grenade
𝐂𝐡𝐚𝐥𝐥𝐞𝐧𝐠𝐞𝐬
• Seasonal Challenges fixed to appear/track as intended