Vandaag heeft uitgever Electronic Arts bekendgemaakt dat de ontwikkeling van Anthem 2.0 is gestaakt.
De afgelopen twee jaar heeft een klein groepje ontwikkelaars gewerkt aan de rework van Anthem, ook wel bekend als Anthem Next of Anthem 2.0. EA kwam recent bij BioWare om te kijken naar de status en zou dan besluiten om het team te vergroten met meer financiële steun of het project stopzetten.
Er is gekozen om het project te annuleren zodat BioWare zich helemaal kan focussen op de aankomende Dragon Age en Mass Effect RPG’s. De rework van Anthem zal dus nooit verschijnen. De huidige Anthem blijft voorlopig nog speelbaar.
Uitgever EA en ontwikkelaar BioWare geven de volgende verklaring:
“2020 was a year unlike any other however and while we continue to make progress against all our game projects at BioWare, working from home during the pandemic has had an impact on our productivity and not everything we had planned as a studio before COVID-19 can be accomplished without putting undue stress on our teams,” he wrote.
“I know this will be disappointing to the community of Anthem players who have been excited to see the improvements we’ve been working on. It’s also disappointing for the team who were doing brilliant work. And for me personally, Anthem is what brought me to BioWare, and the last two years have been some of the most challenging and rewarding experiences of my career.
“Game development is hard. Decisions like these are not easy. Moving forward, we need to laser focus our efforts as a studio and strengthen the next Dragon Age, and Mass Effect titles while continuing to provide quality updates to Star Wars: The Old Republic.”
“We’ve believed in Anthem every step of the way, we’ve invested in this game for close to a decade and we’re proud of the work the team has done,” Miele said. “Starting with the game’s launch two years ago, the team at BioWare has listened to player feedback and brought updates and improvements to the game.
“However, 2020 and 2021 are unprecedented years when it comes to game development, so we must prioritize both the player experience and what’s best for the people working on these games. We want to make sure BioWare is able to focus on making the next Dragon Age and Mass Effect games the best they can be. That’s ultimately the best way we can be in service to our players, focusing on these fan favorites and delivering on the communities’ expectations.
“Anthem was a creative risk and its challenges have taught us a lot about game design and even how we can improve our development process. This not only benefits developers, but players as well.”