Halo 5 krijgt update voor singleplayer en co-op

Halo 5: Guardians is ondertussen alweer een halfjaartje geleden uigekomen en 343 Industries blijft lekker bezig met de game. Via een blog is bekend gemaakt dat er een update aankomt die het een en ander zal veranderen aan de singleplayer en co-op ervaring van de game.

Via een blog op Halo Waypoint is bekendgemaakt dat dus de volgende update van Halo 5: Guardians het een en ander zal veranderen aan de moeilijkheidsgraad van de Campaign. Co-op met twee spelers zal samen met de singleplayer een stukje makkelijker worden. Daarnaast zijn enkele AI-wapens getweakt en dingen als durability op de schop gegaan. Eerder deze week zagen drie Arena-maps: Coliseum, Fathom en Empire  al het een en ander veranderen. De belangrijkste aanpassingen vindt je hieronder:

 

SPECIFIC CHANGES

  • Reduced two-player difficulty slightly
  • Increased single-player difficulty slightly
  • Made Warden attacks a little easier to dodge, particularly on lower difficulties
  • Face Beam tracks moving targets less accurately
  • Gravity Bomb has less homing
  • Melee attack has slightly less range
  • Made the Warden slightly easier to kill from the front
  • Reduced AI Focus Turret damage output
  • Reduced AI Storm Rifle, Suppressor, and Light Rifle effectiveness
  • AI Storm Rifle: fires in shorter bursts, projectiles spread out more and move more slowly. Jackals are now less effective than Elites with the Storm Rifle
  • AI Suppressor: fires in longer bursts, projectiles have less homing. Crawlers are now less effective than Soldiers with the Suppressor
  • AI now fire shorter bursts with the Light Rifle
  • Increased AI Plasma Pistol, Needler and Beam Rifle effectiveness
  • AI Plasma Pistol: slightly higher accuracy and damage
  • AI Needler: AI now fire longer bursts (i.e. can now supercombine players on Heroic and above), slightly higher damage
  • AI Beam Rifle: slightly more damage (mostly this will make it a two-shot kill instead of a three-shot kill in Heroic single player, allowing Jackal Snipers to actually kill a player from time to time)
  • Added a “tackle” animation to Sword Elites – shoutout to Pat Gillette for making the sweet sword tackle animation
  • Instead of stopping to swing at a moving target they can swing on the move
  • Increased Elite, Elite Officer and Soldier Officer durability
  • Reduced Soldier bamf frequency
  • Killing a Crawler now deals area-of-effect damage to all nearby enemies, softening them up or killing them outright
  • Reduced frequency of Squad AI getting killed while in a gunner’s turret in a player’s vehicle
  • Made being killed by an attached Plasma Grenade non-revivable, similar to lethal damage from a Binary Rifle
  • Increased AI special ability chance with higher player count in co-op games, e.g. Plasma Pistol overcharge, grenade throw
  • Increased AI promotion chance with player count in co-op games
  • i.e. in cooperative games you will encounter more high-ranked enemies where promotion paths exist (most noticeable with Grunts, Elites, Jackals and Crawlers)
  • The first player to press the “Call for Help” now has priority, other players will have to wait their turn for a revive – shoutout to Mr. Robert Kingsley for the code fix for this.

COLISEUM

  • Removed Binary Rifles
  • Swapped Sniper Rifle and Rocket Launcher weapon pads (Sniper to “Yellow Tower” / Rocket Launcher to “Green Tower”)
  • Suppressor moved to bottom of the Grav Lift

FATHOM

  • SAW weapon pad modified
  • Max ammo reduced to one magazine total (no reloading)
  • Respawn time reduced from 3 min to 2 min

EMPIRE

  • Shotgun moved back to Tower One
  • Plasma Pistol moved to “Mid” the small street in between “Tower” and “Pit”

 

Ondertussen is er ook een beta aan de gang voor Warzone Firefight, de nieuwe co-op variant van Warzone. Hierbij vecht je samen tegen steeds lastiger wordende waves van vijanden. Omdat veel spelers tegen verbindingsproblemen aanliepen, is besloten om de beta een dag te verlengen tot en met dinsdag 19 april.

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